CSc 404 Assignment 6
A New Puzzle
Create a prolog program to solve the peg jump puzzle
described here. The game
has eight pegs in nine
holes. At the start, the four red pegs on the left and the four blue pegs are
on the right, with an empty hole between. The object is to reverse the
colors (move all red to the right and blue to the left) using a
sequence of legal moves. Legal moves are:
- Pegs may only move forward (red may move right and
blue left).
- A peg may move forward one step into an open position.
- A peg may skip over exactly one peg of the opposite color,
if the position beyond it is open.
- There are no other legal moves.
For instance:
You should create a relation solve which produces correct
solutions to the puzzle. That is, something like
the following should work:
?- consult(linejump).
% linejump compiled 0.00 sec, 3,612 bytes
true.
?- solve.
*******************************************************
[r, r, r, r, o, b, b, b, b]
[r, r, r, o, r, b, b, b, b]
[r, r, r, b, r, o, b, b, b]
[r, r, r, b, r, b, o, b, b]
[r, r, r, b, o, b, r, b, b]
[r, r, o, b, r, b, r, b, b]
[r, o, r, b, r, b, r, b, b]
[r, b, r, o, r, b, r, b, b]
[r, b, r, b, r, o, r, b, b]
[r, b, r, b, r, b, r, o, b]
[r, b, r, b, r, b, r, b, o]
[r, b, r, b, r, b, o, b, r]
[r, b, r, b, o, b, r, b, r]
[r, b, o, b, r, b, r, b, r]
[o, b, r, b, r, b, r, b, r]
[b, o, r, b, r, b, r, b, r]
[b, b, r, o, r, b, r, b, r]
[b, b, r, b, r, o, r, b, r]
[b, b, r, b, r, b, r, o, r]
[b, b, r, b, r, b, o, r, r]
[b, b, r, b, o, b, r, r, r]
[b, b, o, b, r, b, r, r, r]
[b, b, b, o, r, b, r, r, r]
[b, b, b, b, r, o, r, r, r]
[b, b, b, b, o, r, r, r, r]
*******************************************************
true ;
*******************************************************
[r, r, r, r, o, b, b, b, b]
[r, r, r, r, b, o, b, b, b]
[r, r, r, o, b, r, b, b, b]
[r, r, o, r, b, r, b, b, b]
[r, r, b, r, o, r, b, b, b]
[r, r, b, r, b, r, o, b, b]
[r, r, b, r, b, r, b, o, b]
[r, r, b, r, b, o, b, r, b]
[r, r, b, o, b, r, b, r, b]
[r, o, b, r, b, r, b, r, b]
[o, r, b, r, b, r, b, r, b]
[b, r, o, r, b, r, b, r, b]
[b, r, b, r, o, r, b, r, b]
[b, r, b, r, b, r, o, r, b]
[b, r, b, r, b, r, b, r, o]
[b, r, b, r, b, r, b, o, r]
[b, r, b, r, b, o, b, r, r]
[b, r, b, o, b, r, b, r, r]
[b, o, b, r, b, r, b, r, r]
[b, b, o, r, b, r, b, r, r]
[b, b, b, r, o, r, b, r, r]
[b, b, b, r, b, r, o, r, r]
[b, b, b, r, b, o, r, r, r]
[b, b, b, o, b, r, r, r, r]
[b, b, b, b, o, r, r, r, r]
*******************************************************
true .
?-
You should model your code after the
peg
jump puzzle example.
In fact, I would recommend you start with that file and modify it.
Change the representation of board to the one implied above, where
your board is simply a list of length 9, each member being r,
b, or o for a red or blue peg, or the empty slot.
Change the definition of jump to represent a legal jump under
these new rules, and the definition of solution to represent the
correct starting state and goal. You may find that this project is
actually pretty easy.
Submission
When your program works,
place your code in a file with a .pl extension and
submit it using
this form.