Translating Inheritance

Translating derived classes relies on the first part of the dynamic structures being the same. That way a pointer to the derived class object also points to the base class part of that object.

class Base { private: int x,y,z; public: Base(int a) { x = a; y = z = 0; } void joe(int m) { y = m; } }; class Derived: public Base { private: int q; public: Derived(int m, int n): Base(m) { q = n; } int bill(int n) { q += n; return z; } }; main() { int t; Derived d(20, 30); d.joe(5); t = d.bill(30); }
struct Base_dynamic_part { int x,y,z; }; void Base_Base(struct Base_dynamic_part *this, int a) { this->x = a; this->y = this->z = 0; } void Base_joe(struct Base_dynamic_part *this, int m) { this->y = m; } struct Derived_dynamic_part { // Exact copy of Base_dynamic_part. int x,y,z; // Add new stuff. int q; }; void Derived_Derived(Derived_dynamic_part *this, int m, int n) { Base_Base((Base_dynamic_part *)this, m); this->q = n; } int Derived_bill(Derived_dynamic_part *this, int n) { this->q += n; return this->z; } main() { int t; struct Derived_dynamic_part d; Derived_Derived(&d, 20, 30); Base_joe((Base_dynamic_part *)&d, 5); t = Derived_bill(&d, 30); }